Version 2.0.2 - Map Editor, Sounds, Highscores, and more...
Scores
On the last version of the game, you had a counter of moves of the player but it wasn't really used. Now your moves are used to compute a number of stars at the end of each level depending on the map creator's highscore (basically my highscore) : if you did 3 stars, then you made the same number of moves or you beat the creator's highscore (gg if so), else if you did 2 stars then, you made less than 50% moves than the creator's highscore, else you get 1 star. All of your highscores are saved, so if you restart the game, you will have the same scores than your last session. The game only save your highscores, so if you replay a level and you do less than usal, you new score won't be saved.
Map Editor
This new tool is quite useful for making maps, since you can better visualize the result in the game that just coding the map. That should allow the game to be more replayable since you can share your maps files. It took me some time to make it, but that was quite fun to code it, hope you'll like it.
Some explanations:
• Map Width: width of the map in tiles
• Map Height: height of the map in tiles
• Tile ID: tile to place in the map editor
• Highscore: creator's highscore on this level used to compute the stars score
• Save button: save the map in a new file
• Clear button: clear all tiles on the map
• Map ID: map ID used by the two buttons bellow
• Load button: load a map in the map editor
• Overwrite button: save the map by overwriting the selected map
• Open Maps Directory: open the maps directory in your file browser
Sounds
Basically, I just made some sounds for the box moving and doors switching with Bfxr and put them in the game and the result is very cool. I also wished to make a music for the game, I ended up with 3 musics (made with Bosca Coeil) which have just a different melody. The actual music is the third one since I prefer it to the others.
Mobile
Since the last update, I and Nogitsu worked on a mobile version of the game which actually work pretty fine. That was a lot of positions and sizes rework, to make them responsible to any screen sizes. I put the game to my iOS phone and it runs well, yet the game won't be published to Apple Store cause of the price. Nogitsu did the same on his Android device, and we have the same result. Otherwise, it's highly possible that the game come out on Play Store (so for Android).
Changelog
- 5 new maps (created using the map editor, yea boi)
- Sounds: 6 new game sounds & 1 new music
- Menus: main menu, level selection, settings
- Map Editor: create your own maps, play and share them (that's an advanced tool, but should be enough easy to understand with a bit of pratice)
- Levels Highscore: finish a level, get your score and save it
- Mobile compatibility
- Player color
Files
Get Sokoblob
Sokoblob
Basic Sokoban-style game made with Löve2D
More posts
- Version 1.1.0 - Doors, buttons and new mapsJul 15, 2020
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